AI Insights · Timothy · October 2021
Top 5 City Building Games on iOS in Switzerland: Q3 2021 Performance
Explore the performance metrics of the top 5 city building games on iOS in Switzerland during Q3 2021, including downloads, revenue, and active user trends.
In the third quarter of 2021, the top 5 city building games on iOS in Switzerland showed varied performance across downloads, revenue, and active user metrics. Here's a closer look at each game's performance during this period.
SimCity BuildIt from Electronic Arts saw a fluctuating trend in weekly revenue, peaking at approximately $18.7K in the week of July 19 and ending the quarter at around $5.7K. Downloads showed an initial upward trend, reaching 740 in the week of July 26, before experiencing a decline and stabilizing around 457 by the end of September. Active users for the game saw a peak of 7.6K in late July, with a slight decrease to around 6.8K by the end of the quarter.
Craftheim - 3D Idle Lumberjack by AI Games FZ demonstrated a significant increase in downloads, starting from just 15 in late June and reaching a high of 638 in the week of September 6. Its weekly active users also followed a positive trend, peaking at 762 in mid-September before ending the quarter at 584.
The Simpsons™: Tapped Out, another title from Electronic Arts, experienced a steady decline in weekly revenue, starting at around $2.9K in late June and dropping to $507 by the end of September. Downloads fluctuated throughout the quarter, peaking at 480 in the final week of September. Active users remained relatively stable, hovering around 3.8K for most of the period.
City Takeover from Voodoo showed minimal revenue generation, with only minor peaks in early July. Downloads started strong at 215 in late June but saw a significant drop, stabilizing around 30 by the end of September. Active users followed a downward trend, starting at 2.2K in late June and declining to 1.1K by the end of the quarter.
Finally, Merge Mayor by Starberry Games GmbH had a steady increase in weekly revenue, peaking at $416 in the last week of September. Downloads saw a varied pattern, with a peak of 271 in mid-July and ending at 71 by the end of the quarter. The game's active users showed a slight decline, starting at 936 in late June and dropping to 691 by the end of September.
These insights were provided by Sensor Tower. For more detailed analytics and insights, visit Sensor Tower's website.